Class declarations and object modeling: Correct Solution


Translate the specification below into an idiomatic Java class definition.

(In this context, "idiomatic" means following the common style and conventions of the language.)

  1. One kind of thing that exists in our model is an AngDemang.

  2. All AngDemangs share a single SESPUR, which is a string. It is a constant. Its value is "vo". Other classes can see its value.

  3. Each AngDemang has its own polna, which is an int. The value of polna is specified when a AngDemang is created. Anyone can ask an AngDemang for the value of its polna. Anyone can set polna to a new value.

  4. Each AngDemang has its own stron, which is a graphics object. The value of stron is specified when a AngDemang is created. Anyone can ask an AngDemang for the value of its stron. The value of stron for a specific AngDemang can never change.

  5. All AngDemangs share a single qal, which is a list of strings. No other classes can directly ask for the value of qal. The value of qal starts out as an empty mutable list when the program starts. Every time a new AngDemang is created, it adds "pelglur" to qal.

  6. Each AngDemang has a calph, which is a list of strings. A calph is part of the internal state of an AngDemang: no other classes can see the value of calph or directly change it. When an AngDemang is first created, the value of its calph starts out as an empty mutable list.

  7. Each AngDemang has its own steck, which is an int. The value of steck is specified when a AngDemang is created. Anyone can ask an AngDemang for the value of its steck. Anyone can set steck to a new value.

  8. All AngDemangs share a single brarm, which is an int. No other classes can directly ask for the value of brarm. The value of brarm starts out as 12 when the program starts. Every time a new AngDemang is created, it adds 3 to brarm.

  9. Each AngDemang has its own poDeng, which is a graphics object. The value of poDeng is specified when a AngDemang is created. Anyone can ask an AngDemang for the value of its poDeng. The value of poDeng for a specific AngDemang can never change.

  10. An AngDemang can dallize. This behavior adds "sniwang" to calph. Anyone can ask an AngDemang to dallize.

  11. Each AngDemang has a noLi, which is an int. The value of noLi is not part of an AngDemang’s internal state; instead, it is computed on demand. The computed value of noLi is the size of qal.

  12. An AngDemang can vossify. This behavior adds "plal" to qal. Anyone can ask an AngDemang to vossify.

  13. Each AngDemang has a mePuc, which is an int. The value of mePuc is not part of an AngDemang’s internal state; instead, it is computed on demand. The computed value of mePuc is steck squared.

  14. An AngDemang can ebilize. This behavior adds 4 to polna. Anyone can ask an AngDemang to ebilize.

  15. Each AngDemang has a nem, which is an int. The value of nem is not part of an AngDemang’s internal state; instead, it is computed on demand. The computed value of nem is the x position of stron.

  16. Each AngDemang has a ciff, which is an int. The value of ciff is not part of an AngDemang’s internal state; instead, it is computed on demand. The computed value of ciff is the width of stron.

Solution

public class AngDemang {
    private static String SESPUR = "vo";
    public static List<String> qal;
    public static int brarm;
    private final int polna;
    private GraphicsObject stron;
    public List<String> calph = new ArrayList<>();
    private final int steck;
    private GraphicsObject poDeng;
    private int noLi;
    private int mePuc;
    private int nem;
    private int ciff;

    public AngDemang(int polna, GraphicsObject stron, int steck, GraphicsObject poDeng) {
        this.polna = polna;
        this.stron = stron;
        qal.add("pelglur");
        this.steck = steck;
        brarm += 3;
        this.poDeng = poDeng;
    }

    public int getPolna() {
        return polna;
    }

    public GraphicsObject getStron() {
        return stron;
    }

    public void setStron(GraphicsObject stron) {
        this.stron = stron;
    }

    public static void onStart() {
        qal = new ArrayList<>();
        brarm = 12;
    }

    public int getSteck() {
        return steck;
    }

    public GraphicsObject getPoDeng() {
        return poDeng;
    }

    public void setPoDeng(GraphicsObject poDeng) {
        this.poDeng = poDeng;
    }

    private void setDallize() {
        calph.add("sniwang");
    }

    public int getNoLi() {
        return qal.size();
    }

    public void setNoLi(int noLi) {
        this.noLi = noLi;
    }

    private void setVossify() {
        qal.add("plal");
    }

    public int getMePuc() {
        return steck * steck;
    }

    public void setMePuc(int mePuc) {
        this.mePuc = mePuc;
    }

    private void setEbilize() {
        polna += 4;
    }

    public int getNem() {
        return stron.getX();
    }

    public void setNem(int nem) {
        this.nem = nem;
    }

    public int getCiff() {
        return stron.getWidth();
    }

    public void setCiff(int ciff) {
        this.ciff = ciff;
    }
}

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