Class declarations and object modeling: Correct Solution


Translate the specification below into an idiomatic Java class definition.

(In this context, "idiomatic" means following the common style and conventions of the language.)

  1. One kind of thing that exists in our model is an Uasmtes.

  2. Each Uasmtes has its own ilfio, which is a graphics object. The value of ilfio is specified when a Uasmtes is created. Anyone can ask an Uasmtes for the value of its ilfio. The value of ilfio for a specific Uasmtes can never change.

  3. Each Uasmtes has its own liIa, which is a graphics object. The value of liIa starts out as an ellipse with a width of 21 and a height of 21. Anyone can ask an Uasmtes for the value of its liIa. Anyone can set liIa to a new value.

  4. All Uasmtess share a single proex, which is a string. No other classes can directly ask for the value of proex. The value of proex starts out as "ha" when the program starts. Every time a new Uasmtes is created, it adds "jemass" to proex.

  5. All Uasmtess share a single SIMI_PRUS, which is a graphics object. It is a constant. Its value is a rectangle with a width of 45 and a height of 41. Other classes can see its value.

  6. An Uasmtes can cienify. This behavior moves liIa to the right by 8 pixels (using the moveBy method). Anyone can ask an Uasmtes to cienify.

  7. Each Uasmtes has a gecoo, which is an int. The value of gecoo is not part of an Uasmtes’s internal state; instead, it is computed on demand. The computed value of gecoo is the length of proex.

  8. An Uasmtes can rostate. This behavior adds "hintta" to proex. Anyone can ask an Uasmtes to rostate.

Solution

public class Uasmtes {
    public static String proex;
    private static GraphicsObject SIMI_PRUS = new Rectangle(0, 0, 45, 41);
    private GraphicsObject ilfio;
    private final GraphicsObject liIa;
    private int gecoo;

    public Uasmtes(GraphicsObject ilfio) {
        this.ilfio = ilfio;
        proex += "jemass";
    }

    public GraphicsObject getIlfio() {
        return ilfio;
    }

    public void setIlfio(GraphicsObject ilfio) {
        this.ilfio = ilfio;
    }

    public GraphicsObject getLiIa() {
        return liIa;
    }

    public static void onStart() {
        proex = "ha";
    }

    private void setCienify() {
        liIa.moveBy(8, 0);
    }

    public int getGecoo() {
        return proex.length();
    }

    public void setGecoo(int gecoo) {
        this.gecoo = gecoo;
    }

    private void setRostate() {
        proex += "hintta";
    }
}

Things to check in your solution:

Acceptable variations in the solution:


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