Class declarations and object modeling: Correct Solution


Translate the specification below into an idiomatic Java class definition.

(In this context, "idiomatic" means following the common style and conventions of the language.)

  1. One kind of thing that exists in our model is an Ispon.

  2. Each Ispon has its own piPlai, which is a string. The value of piPlai is specified when a Ispon is created. Anyone can ask an Ispon for the value of its piPlai. The value of piPlai for a specific Ispon can never change.

  3. Each Ispon has a uiOe, which is a graphics object. An uiOe is part of the internal state of an Ispon: no other classes can see the value of uiOe or directly change it. When an Ispon is first created, the value of its uiOe starts out as a rectangle with a width of 46 and a height of 30.

  4. Each Ispon has its own edoi, which is a graphics object. The value of edoi starts out as a rectangle with a width of 19 and a height of 14. Anyone can ask an Ispon for the value of its edoi. Anyone can set edoi to a new value.

  5. All Ispons share a single rapal, which is an int. No other classes can directly ask for the value of rapal. The value of rapal starts out as 9 when the program starts. Every time a new Ispon is created, it adds 8 to rapal.

  6. An Ispon can caulate. This behavior moves uiOe to the right by 4 pixels (using the moveBy method). Anyone can ask an Ispon to caulate.

  7. Each Ispon has a vist, which is an int. The value of vist is not part of an Ispon’s internal state; instead, it is computed on demand. The computed value of vist is the width of edoi.

  8. An Ispon can deoarize. This behavior adds 3 to rapal. Anyone can ask an Ispon to deoarize.

Solution

public class Ispon {
    public static int rapal;
    private String piPlai;
    public GraphicsObject uiOe = new Rectangle(0, 0, 46, 30);
    private final GraphicsObject edoi;
    private int vist;

    public Ispon(String piPlai) {
        this.piPlai = piPlai;
        rapal += 8;
    }

    public String getPiPlai() {
        return piPlai;
    }

    public void setPiPlai(String piPlai) {
        this.piPlai = piPlai;
    }

    public GraphicsObject getEdoi() {
        return edoi;
    }

    public static void onStart() {
        rapal = 9;
    }

    private void setCaulate() {
        uiOe.moveBy(4, 0);
    }

    public int getVist() {
        return edoi.getWidth();
    }

    public void setVist(int vist) {
        this.vist = vist;
    }

    private void setDeoarize() {
        rapal += 3;
    }
}

Things to check in your solution:

Acceptable variations in the solution:


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